
MacLean’s work graced numerous pages inside the original rule books. I didn’t need colour, I was in awe by the simplicity of these black and white renditions.Īll you have to say is “+2 backscratcher” and every old school D&D player will immediately know what you’re talking about. They were beautiful, powerful and majestic everything you expect from a deity. After seeing his depictions of the Egyptian and Norse gods I could never read their names and not immediately call to mind Dee’s images of them. The work of Jeff Dee specifically blew me away. What kept me interested in this book long after I determined which god would win in a fight was the art. The idea of comparing the deities of different myths to one another using D&D stats is something I’ve always found appealing. Jeff Deeĭeities & Demigods has always been one of my guilty pleasure D&D books. Let’s shine a spotlight on these pioneers and give them some much-deserved recognition. But each of these contributors made their mark on D&D and holds an important place in the game’s origins. Their small, simple sketches are forgotten and overshadowed by D&D’s artistic giants such as Easley and Elmore. Most of the interior art was provided by a few talented artists who don’t often get the credit they deserve. With so much of the game stemming from the imagination of the creators it was necessary to provide some illustrations. Those simple black and white sketches harness a raw energy that was vital at the beginning of D&D. The art that graces the covers of these books has become iconic in and of itself, but I’m not as interested in that today as I am in the interior art.
DUNGEONS AND DRAGONS BLACK AND WHITE BEHOLDER ART MANUAL
This time around in the Art of D&D (Part 3) we’re going to go back to the beginning and look at the original interior art from some of the first AD&D hard cover rule books: Players Handbook, Dungeon Masters Guide, Monster Manual and Deities & Demigods. Each setting established a brand around the art work of these three greats. Brom showed us Dark Sun, Tony DiTerlizzi showed us Planescape, and Wayne Reynolds showed us Eberron. In the Art of D&D (Part 2) we looked at the artist who picked up the torch and ran with it through D&D as new worlds and new campaign settings were introduced. Their realistic depictions of the fantastic made you believe that the places in your D&D fantasy adventure could actually exist.

In the Art of D&D (Part 1) we looked at the five giants who’s worked graced the covers of almost every D&D product in the late 80s and early 90s: Clyde Caldwell, Jeff Easley, Larry Elmore, Fred Fields and Keith Parkinson. In today’s article we return to a popular subject and one we’ve written on before: The Art of D&D, our “A” topic to kick off the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. That’s 26 articles over the course of the month.

The challenge is to write a new article ever day in April, excluding Sundays. Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge.
